//using UnityEngine; //using UnityEngine.UI; //using UnityEngine.Advertisements; //using System.Collections; // //public class FreeVIPButton : MonoBehaviour { // // // public Text text1; // public Text text2; // // private AlertPanel maskAlert; // // public void Refresh() // { // UserData userData = Session.GetInstance ().myUserData; // if (userData.IsFullVIP ()) // { // gameObject.transform.localScale = Vector3.zero; // } // else if (userData.vipNextRound) // { // text1.text = Language.GetStr ("Menu", "vip"); // text2.text = Language.GetStr ("Menu", "active"); // gameObject.transform.localScale = Vector3.one; // } // else if(!Advertisement.isSupported || !Advertisement.IsReady("rewardedVideo")) // { // gameObject.transform.localScale = Vector3.zero; // } // else // { // text1.text = Language.GetStr ("Menu", "free"); // text2.text = Language.GetStr ("Menu", "vip"); // gameObject.transform.localScale = Vector3.one; // } // } // // // public void OnClick() // { // UserData userData = Session.GetInstance ().myUserData; // if(!userData.vipNextRound) // { // var options = new ShowOptions { resultCallback = HandleShowResult }; // Advertisement.Show("rewardedVideo", options); // maskAlert = AlertPanel.Show (null, "hehe"); // } // } // // private void HandleShowResult(ShowResult result) // { // switch (result) // { // case ShowResult.Finished: // Debuger.Log ("The ad was successfully shown."); // // // // YOUR CODE TO REWARD THE GAMER // // Give coins etc. // Session.GetInstance ().myUserData.vipNextRound = true; // DGAnalytics.CustomEvent("AdFinished"); // Refresh (); // break; // case ShowResult.Skipped: // Debuger.Log("The ad was skipped before reaching the end."); // DGAnalytics.CustomEvent("AdSkipped"); // break; // case ShowResult.Failed: // Debuger.LogError("The ad failed to be shown."); // DGAnalytics.CustomEvent("AdFailed"); // break; // } // // if (maskAlert != null) { // maskAlert.Close (); // maskAlert = null; // } // } // // // private float lastRefreshTime; // void Update() // { // if(GameTime.time - lastRefreshTime > 5f) // { // lastRefreshTime = GameTime.time; // Refresh (); // } // } //}