using UnityEngine; using System.Collections; public class Invisibler : MonoBehaviour { private float targetAlpha; private bool increase; private float speed = 1f; private Renderer[] rendererArr; private Material material; // Use this for initialization void Start () { // Craft craft = GetComponent(); // if(craft.topPartTrans != null) // { // Renderer[] topRenderers = craft.topPartTrans.GetComponentsInChildren(); // Renderer[] bottomRenderers = craft.bottomPartTrans.GetComponentsInChildren(); // rendererArr = new Renderer[topRenderers.Length + bottomRenderers.Length]; // for(int i=0; i(); // } // material = Instantiate(Resources.Load (Config.SHADOW_MATERIAL)); // material.mainTexture = rendererArr[0].material.mainTexture; // for(int i=0; i= targetAlpha) { color.a = targetAlpha; Craft craft = GetComponent(); for(int i=0; i(); inv.targetAlpha = alpha; inv.increase = increase; } }