using UnityEngine; using System.Collections; public class BuyItemData { public virtual string GetName() { return ""; } public virtual string GetItemId() { return ""; } public virtual BuyUtil.ItemType GetItemType() { return BuyUtil.ItemType.Diam; } public virtual BuyUtil.Currency GetCurrency() { return BuyUtil.Currency.Diamond; } public virtual int GetAmount() { return 1; } public virtual int GetPrice() { return 0; } public virtual int GetModel() { return 0; } public virtual int GetHalo() { return 0; } public virtual Sprite GetIcon() { return null; } public virtual int GetCraftId() { return 0; } public virtual BuyUtil.ItemState GetState() { return BuyUtil.ItemState.Sell; } }