using UnityEditor; using UnityEngine; using System.Collections; [CustomEditor(typeof(CrystalBase))] public class CrystalBaseInspector : Editor { public override void OnInspectorGUI () { DrawDefaultInspector(); CrystalBase crystalBase = target as CrystalBase; crystalBase.id = EditorGUILayout.IntField("Id", crystalBase.id); crystalBase.occupyPriority = EditorGUILayout.IntField("Occupy Priority", crystalBase.occupyPriority); } }