using UnityEditor; using UnityEngine; using System.Collections; [CustomEditor(typeof(BattleController))] public class BattleControllerInspector : Editor { public override void OnInspectorGUI () { BattleController.battleType = (BattleController.BattleType)EditorGUILayout.EnumPopup("BattleType", BattleController.battleType); DrawDefaultInspector(); } }