using System;
using System.Configuration;
using System.Security.Cryptography;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
/*
* create by superbee, 2015-07-16
*/
public class DecryptionUtil
{
private static string skey = "UnityBa1";
public static string GetKey()
{
return skey;
}
///
///
///
/// 待解密的字符串
/// 解密密钥,要求为8字节,和加密密钥相同
/// 解密成功返回解密后的字符串,失败返源串
public static string Decryption(string pToDecrypt)
{
// HttpContext.Current.Response.Write(pToDecrypt + "
" + sKey);
// HttpContext.Current.Response.End();
DESCryptoServiceProvider des = new DESCryptoServiceProvider();
byte[] inputByteArray = new byte[pToDecrypt.Length / 2];
for (int x = 0; x < pToDecrypt.Length / 2; x++)
{
int i = (Convert.ToInt32(pToDecrypt.Substring(x * 2, 2), 16));
inputByteArray[x] = (byte)i;
}
des.Key = ASCIIEncoding.ASCII.GetBytes(skey);
des.IV = ASCIIEncoding.ASCII.GetBytes(skey);
MemoryStream ms = new MemoryStream();
CryptoStream cs = new CryptoStream(ms, des.CreateDecryptor(), CryptoStreamMode.Write);
cs.Write(inputByteArray, 0, inputByteArray.Length);
cs.FlushFinalBlock();
StringBuilder ret = new StringBuilder();
return System.Text.Encoding.Default.GetString(ms.ToArray());
}
public static string Encryption(string pToEncrypt)
{
DESCryptoServiceProvider des = new DESCryptoServiceProvider();
byte[] inputByteArray = Encoding.Default.GetBytes(pToEncrypt);
des.Key = ASCIIEncoding.ASCII.GetBytes(skey);
des.IV = ASCIIEncoding.ASCII.GetBytes(skey);
MemoryStream ms = new MemoryStream();
CryptoStream cs = new CryptoStream(ms, des.CreateEncryptor(), CryptoStreamMode.Write);
cs.Write(inputByteArray, 0, inputByteArray.Length);
cs.FlushFinalBlock();
StringBuilder ret = new StringBuilder();
foreach (byte b in ms.ToArray())
{
ret.AppendFormat("{0:X2}", b);
}
ret.ToString();
return ret.ToString();
}
}