using UnityEngine; using System.Collections; public class DiamItemData : BuyItemData { private string id; private int diam; private int price; public DiamItemData(string id, int diam, int price) { this.id = id; this.diam = diam; this.price = price; } public override string GetName () { return Language.GetStr("BuyDiamond", id); } public override int GetAmount () { return diam; } public override BuyUtil.Currency GetCurrency () { return BuyUtil.Currency.Money; } public override int GetPrice () { return price; } public override string GetItemId () { return id; } public override BuyUtil.ItemType GetItemType () { return BuyUtil.ItemType.Diam; } public override Sprite GetIcon () { return Resources.Load("Textures/ShopIcon/"+GetItemId()); } }