using UnityEngine; using System.Collections; using System.Xml; public class CraftConfigData { public int id; public string name; public string description; public int hp; public int attack; public int[] powers; public string model; public CraftConfigData(XmlNode node) { if(node == null) return; id = StringUtil.ToInt(node.Attributes["id"].Value); name = node.Attributes["name"].Value; description = node.Attributes["description"].Value; hp = StringUtil.ToInt(node.Attributes["hp"].Value); attack = StringUtil.ToInt(node.Attributes["attack"].Value); powers = StringUtil.SplitToInt(node.Attributes["power"].Value, '|'); model = node.Attributes["model"].Value; } public string GetIcon() { return "Textures/CraftIcon/"+id; } }