using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X.Entities.Data; public class AddItemHandler : BAHandler { public AddItemHandler(BARoom room):base(room){} public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp) { ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA); if(!room.IsMyUserId(sender)) { ISFSArray arr = data.GetSFSArray ("l"); for(int i=0; i