using UnityEngine; using System.Collections; public class UserRequest : HttpRequest { public const string MODULE = "user"; public const string CTRL_INDEX = "index"; public static UserRequest Info(int id) { URLRequestData data = new URLRequestData (true); data.Add ("id", id); UserRequest request = new UserRequest (); request.m = MODULE; request.c = CTRL_INDEX; request.a = "info"; request.Send (data); return request; } public static UserRequest Find(string key) { URLRequestData data = new URLRequestData (true); data.Add ("key", key); UserRequest request = new UserRequest (); request.m = MODULE; request.c = CTRL_INDEX; request.a = "find"; request.Send (data, true); return request; } public static UserRequest Friend(int id) { URLRequestData data = new URLRequestData (true); data.Add ("id", id); UserRequest request = new UserRequest (); request.m = MODULE; request.c = CTRL_INDEX; request.a = "friend"; request.Send (data); return request; } public static UserRequest Nick(int id, string nick) { URLRequestData data = new URLRequestData (true); data.Add ("id", id); data.Add ("nick", WWW.EscapeURL(nick)); UserRequest request = new UserRequest (); request.m = MODULE; request.c = CTRL_INDEX; request.a = "nick"; request.Send (data, true); return request; } }