using UnityEngine; using System.Collections; using LitJson; public class JsonUtil { public static bool ContainKey(JsonData data, string key) { if(data == null || data.Inst_Object == null) return false; return data.Inst_Object.ContainsKey(key); } public static int ToInt(JsonData data) { if (data == null) return 0; if(data.IsString) { return StringUtil.ToInt((string)data); } else if(data.IsInt) { return (int)data; } return 0; } public static bool ToBool(JsonData data) { if (data == null) return false; if(data.IsString) { return StringUtil.ToBool((string)data); } else if(data.IsBoolean) { return (bool)data; } return false; } }