using System; using UnityEngine; public class GameTime { public GameTime () { } //private static float time = 0.0f; public static float time { get { return Time.time; } } public static float deltaTime { get { return Time.deltaTime; } } public static float realtimeSinceStartup { get { return Time.realtimeSinceStartup; } } public static float timeScale { set{ Time.timeScale = value; } get{ return Time.timeScale; } } }