using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X.Entities.Data; public class BattleInfoHandler : BAHandler { public BattleInfoHandler(BARoom room):base(room){} public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp) { ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA); server.RoomHandleResponse (msg); if (data.ContainsKey ("s")) { bool isGameOver = data.GetSFSObject ("s").ContainsKey ("w"); if (isGameOver) { ReplayManager.GetInstance ().StopRecord (); } } } }