using UnityEngine; using System.Collections; using Sfs2X.Entities.Data; public class AITakerHandler : BAHandler { public AITakerHandler(BARoom room):base(room){} public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp) { room.aiTaker = sender; room.AITakerMessageGot (); ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA); data.PutInt ("a", sender); server.RoomHandleResponse (msg); } }