using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X; using Sfs2X.Entities.Data; public class GetMapItemHandler : LocalRequestHandler { override public void HandleClientRequest(GameRoomService service, ISFSObject data) { int stationId = data.GetInt("i"); int itemId = service.AttempGetItem(stationId); if(itemId != -1) { data.PutInt("t", itemId); service.Send(Command.GetMapItem.ToString(), data); } } }