using UnityEngine; using System.Collections; public class SkyBackground : MonoBehaviour { //支持中文% // Use this for initialization void Start () { Update(); } // Update is called once per frame public void Update () { Vector3 left = Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height/2f, 0)); Vector3 position = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width/2f, Screen.height/2f, 50f)); transform.position = position; float width = Mathf.Abs(position.x-left.x); Vector3 scale = transform.localScale; scale.x = scale.y = width*2f; transform.localScale = scale; } }