using UnityEngine; using System.Collections; public class UserInfoContainer : MonoBehaviour { private Transform[] infoText = new Transform[5]; void Awake () { for(int i=0; i<5; i++) { infoText[i] = transform.Find ("UserInfo"+i); } } public void updateUserInfo(string info) { for(int i=0; i<5; i++) { infoText[i].GetComponent().text = info; } } }