using UnityEngine; using System.Collections; public class VIPItemData : BuyItemData { private string itemId; private int price; public VIPItemData(string itemId, int price) { this.itemId = itemId; this.price = price; } public override BuyUtil.Currency GetCurrency () { return BuyUtil.Currency.Money; } public override int GetPrice () { return price; } public override string GetItemId () { return itemId; } public override BuyUtil.ItemType GetItemType () { return BuyUtil.ItemType.VIP; } }