using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class LeaderBoard : PopUpPanel { public GameObject leaderBoardItemPrefab; public Text title; public Transform itemContainer; public LeaderBoardItem myRank; public Text loadingText; void Awake() { title.text = Language.GetStr ("LeaderBoard", "title"); loadingText.text = Language.GetStr ("Public", "loading"); } // Use this for initialization void Start () { RequestData (); } private void RequestData() { loadingText.enabled = true; LeaderBoardManager.GetInstance ().OnSetData += OnSetData; LeaderBoardManager.GetInstance ().RequestData (); } private void OnSetData() { LeaderBoardManager.GetInstance ().OnSetData -= OnSetData; List list = LeaderBoardManager.GetInstance ().GetData (); for(int i=0; i(leaderBoardItemPrefab); LeaderBoardItem item = itemObj.GetComponent(); PopUpManager.AddToMainCanvas(itemObj, itemContainer); item.SetData(list[i]); } loadingText.enabled = false; } public void SetMyRankIndex(int rankIndex) { LeaderBoardItemData data = new LeaderBoardItemData(rankIndex+1, null); UserData userData = Session.GetInstance().myUserData; data.id = userData.id; data.nick = userData.nick; data.win = userData.win; data.lose = userData.lose; data.rank = userData.rank; myRank.SetData(data); } override protected void Remove() { this.gameObject.SetActive (false); PopUpManager.UpdateModal(); } private static LeaderBoard currentPanel; public static LeaderBoard Show() { if (currentPanel != null) { currentPanel.gameObject.SetActive (true); PopUpManager.AddToMainCanvas (currentPanel.gameObject); } else currentPanel = PopUpManager.AddPopUp (Resources.Load ("Prefabs/UI/LeaderBoard/LeaderBoard"), null, true); currentPanel.Open (); return currentPanel; } }