using UnityEngine; using UnityEngine.UI; using System.Collections; public class SwapBtn : MonoBehaviour { public Image lightImage; private Craft craft; public void SetCraft(Craft craft) { this.craft = craft; FixedUpdate () ; } void FixedUpdate () { if(craft != null) { if(craft.GetSwapManager().isPreparingSwap || !craft.IsLeaveDamage()) { lightImage.fillAmount = 0; } else { lightImage.fillAmount = craft.GetSwapManager().GetSwapCoolDown() / SwapManager.SWAP_CD; } } } }