using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X.Entities.Data; public class PlayerLeftHandler : BAHandler { public PlayerLeftHandler(BARoom room):base(room){} public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp) { ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA); int userId = StringUtil.ToInt(data.GetUtfString ("u")); room.UserLeft (userId); server.RoomHandleResponse (msg); } }