using UnityEngine; using System.Collections; using System.Xml; public class SkinData { public int id; public string name; public string description; public int craftId; public int currency; public int price; public string model; public bool bought; public int equiped; public SkinData(XmlNode node) { if(node == null) return; id = StringUtil.ToInt(node.Attributes["id"].Value); name = node.Attributes["name"].Value; description = node.Attributes["description"].Value; craftId = StringUtil.ToInt(node.Attributes["craft"].Value); model = node.Attributes["model"].Value; } public Sprite GetIcon() { if (StringUtil.Empty (model)) return null; return Resources.Load("Textures/CraftIcon/"+model+"/"+craftId); } }