using UnityEngine; using UnityEngine.UI; using System.Collections; public class ButtonUtil { public static void TabSelected(GameObject btn, Transform container) { int count = container.childCount; for(int i=0; i(); renderer.selected = (renderer == item); } } public static void TabSelected(int index, Transform container) { int count = container.childCount; for(int i=0; i (); if(img != null) { color = img.color; color.a = 1f; img.color = color; } Text[] txtArr = btn.GetComponentsInChildren (); for(int i=0; i (); if(img != null) { color = img.color; color.a = alpha; img.color = color; } Image[] imgArr = btn.GetComponentsInChildren (); for(int i=0; i (); for(int i=0; i