using UnityEngine; using UnityEngine.UI; using System.Collections; public class MyNick : MonoBehaviour { public Text nickTxt; void Start() { UpdateValue (); Session.GetInstance ().myUserData.NickChanged.AddListener (UpdateValue); } void OnDestroy() { Session.GetInstance ().myUserData.NickChanged.RemoveListener (UpdateValue); } public void UpdateValue() { nickTxt.text = Session.GetInstance().myUserData.nick; } public void OnClick() { ProfilePanel.Show (Session.myUserId); } }