using UnityEngine; using UnityEngine.UI; using System.Collections; public class DiamondNum : MonoBehaviour { public Text numText; void Start() { UpdateNum (); Session.GetInstance ().myUserData.DiamondChanged.AddListener (UpdateNum); } void OnDestroy() { Session.GetInstance ().myUserData.DiamondChanged.RemoveListener (UpdateNum); } public void UpdateNum() { numText.text = Session.GetInstance().myUserData.diamond.ToString(); } public void OnClick() { BattleSession battleSession = Session.GetInstance().GetBattleSession(); if (battleSession != null) { BuyCoinPanel.Show(); } } }