using UnityEngine; using System.Collections; using System.Xml; public class CraftConfigData { public int id; public string name; public string description; public float hp; public float dmg; public int attack; public int[] equipRcmdArr; public int[] powers; public string model; public CraftConfigData(XmlNode node) { if(node == null) return; id = StringUtil.ToInt(node.Attributes["id"].Value); name = node.Attributes["name"].Value; description = node.Attributes["description"].Value; hp = StringUtil.ToFloat(node.Attributes["hp"].Value); dmg = StringUtil.ToFloat (node.Attributes["dmg"].Value); attack = StringUtil.ToInt(node.Attributes["attack"].Value); powers = StringUtil.SplitToInt(node.Attributes["power"].Value, '|'); model = node.Attributes["model"].Value; string equip = node.Attributes ["equip"].Value; equipRcmdArr = new int[equip.Length]; for(int i=0; i(GetIcon()); } }