using UnityEngine; using System.Collections; using System.Xml; public class ShopData { public int id; public string name; public string description; public string code; public string value; public int sort; public string price; public int platform; public int type; public string icon; public ShopData(XmlNode node = null) { if(node == null) return; id = StringUtil.ToInt(node.Attributes["id"].Value); name = node.Attributes["name"].Value; description = node.Attributes["description"].Value; type = StringUtil.ToInt(node.Attributes["type"].Value); code = node.Attributes["code"].Value; value = node.Attributes ["value"].Value; sort = StringUtil.ToInt(node.Attributes["sort"].Value); platform = StringUtil.ToInt(node.Attributes["platform"].Value); price = node.Attributes["price"].Value; icon = node.Attributes["icon"].Value; } }