using UnityEngine; using System.Collections; public class F3DTrailExample : MonoBehaviour { public float Mult; public float TimeMult; Vector3 defaultPos; // Use this for initialization void Start () { // Store initial position defaultPos = transform.position; } // Update is called once per frame void Update () { // Used in the example scene // Moves the trail by circular trajectory transform.position = defaultPos + new Vector3(Mathf.Sin(Time.time * TimeMult) * Mult, 0f, Mathf.Cos(Time.time * TimeMult) * Mult); } }