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Merge branch 'master' of http://git.dashgame.com/fenix/battlearray_client

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100 ändrade filer med 1 tillägg och 4858 borttagningar
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      .gitignore
  2. 0 124
      Assets/DashGame/SocialPlatforms/FaceBookPlatform.cs
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      Assets/DashGame/SocialPlatforms/FaceBookPlatform.cs.meta
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      Assets/FacebookSDK.meta
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      Assets/FacebookSDK/Examples/AccessTokenMenu.unity
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      Assets/FacebookSDK/Examples/AppEvents.unity
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      Assets/FacebookSDK/Examples/AppInvites.unity
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      Assets/FacebookSDK/Examples/AppLinks.unity
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      Assets/FacebookSDK/Examples/GameGroups.unity
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      Assets/FacebookSDK/Examples/GraphRequest.unity
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      Assets/FacebookSDK/Examples/LogView.unity
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      Assets/FacebookSDK/Examples/MainMenu.unity
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      Assets/FacebookSDK/Examples/Pay.unity
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      Assets/FacebookSDK/Examples/Scripts/ConsoleBase.cs
  30. 0 10
      Assets/FacebookSDK/Examples/Scripts/ConsoleBase.cs.meta
  31. 0 70
      Assets/FacebookSDK/Examples/Scripts/LogView.cs
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      Assets/FacebookSDK/Examples/Scripts/LogView.cs.meta
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      Assets/FacebookSDK/Examples/Scripts/MenuBase.cs
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      Assets/FacebookSDK/Examples/Scripts/MenuBase.cs.meta
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      Assets/FacebookSDK/Examples/Scripts/SubMenus.meta
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AccessTokenMenu.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AccessTokenMenu.cs.meta
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AppEvents.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AppEvents.cs.meta
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AppInvites.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AppInvites.cs.meta
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs.meta
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/AppRequests.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/DialogShare.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/DialogShare.cs.meta
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/GameGroups.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/GraphRequest.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs
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      Assets/FacebookSDK/Examples/Scripts/SubMenus/Pay.cs
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+ 1 - 0
.gitignore

@@ -11,3 +11,4 @@ Library
 obj
 ProjectSettings
 Temp
+/Keys/qjh.kdb.lock

+ 0 - 124
Assets/DashGame/SocialPlatforms/FaceBookPlatform.cs

@@ -1,124 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-using Facebook.Unity;
-using DashGame;
-
-public class FaceBookPlatform : ISocialPlatform 
-{
-
-	public SocialUser me;
-	public SocialUser[] friends;
-
-	private CallBackUtil.BoolCallBack initCallBack;
-	public void Init(CallBackUtil.BoolCallBack callBack)
-	{
-		initCallBack = callBack;
-		if (!FB.IsInitialized) {
-			// Initialize the Facebook SDK
-			FB.Init(InitCallback);
-		} else {
-			// Already initialized, signal an app activation App Event
-			InitCallback();
-		}
-	}
-
-	private void InitCallback ()
-	{
-		if (FB.IsInitialized) {
-			// Signal an app activation App Event
-			FB.ActivateApp();
-		} else {
-			Debug.Log("Failed to Initialize the Facebook SDK");
-		}
-
-		if(initCallBack != null)
-		{
-			initCallBack (FB.IsInitialized);
-			initCallBack = null;
-		}
-	}
-
-	public bool IsInitialized()
-	{
-		return FB.IsInitialized;
-	}
-
-	private CallBackUtil.BoolCallBack loginCallBack;
-	public void Login(CallBackUtil.BoolCallBack callBack)
-	{
-		loginCallBack = callBack;
-		var perms = new List<string>(){"public_profile", "email", "user_friends"};
-		FB.LogInWithReadPermissions(perms, AuthCallback);
-	}
-
-	private void AuthCallback (ILoginResult result) {
-		if (FB.IsLoggedIn) {
-			// AccessToken class will have session details
-			AccessToken aToken = Facebook.Unity.AccessToken.CurrentAccessToken;
-			// Print current access token's User ID
-			Debug.Log(aToken.UserId);
-			// Print current access token's granted permissions
-			foreach (string perm in aToken.Permissions) {
-				Debug.Log(perm);
-			}
-		} else {
-			Debug.Log("User cancelled login");
-		}
-
-		if (loginCallBack != null) {
-			loginCallBack (FB.IsLoggedIn);
-			loginCallBack = null;
-		}
-	}
-
-	public bool IsLoggedIn()
-	{
-		return FB.IsLoggedIn;
-	}
-
-
-	private CallBackUtil.BoolCallBack friendsCallBack;
-	public void RequestFriends(CallBackUtil.BoolCallBack callBack)
-	{
-		this.friendsCallBack = callBack;
-		if (friends == null) {
-			FB.API ("/me/friends", HttpMethod.POST, RequestFriendsCallBack);
-		} else {
-			dealFriendResult (true);
-		}
-	}
-
-	private void RequestFriendsCallBack(IGraphResult result)
-	{
-	}
-
-	private void dealFriendResult(bool successed)
-	{
-		if (friendsCallBack != null) {
-			friendsCallBack (successed);
-			friendsCallBack = null;
-		}
-	}
-
-	public SocialUser[] GetFriends()
-	{
-		return friends;
-	}
-
-	public SocialUser GetMe()
-	{
-		return me;
-	}
-
-	public void Share (string contentURL, string contentTitle, string contentDescription, string photoURL, CallBackUtil.BoolCallBack callBack)
-	{
-		
-	}
-
-	public string IconPath()
-	{
-		return "Textures/SocialIcon/facebook";
-	}
-
-}

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Assets/FacebookSDK/Examples/Scripts/ConsoleBase.cs

@@ -1,263 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System;
-    using System.Collections.Generic;
-    using System.Linq;
-    using UnityEngine;
-    using UnityEngine.SceneManagement;
-
-    internal class ConsoleBase : MonoBehaviour
-    {
-        private const int DpiScalingFactor = 160;
-        private static Stack<string> menuStack = new Stack<string>();
-        private string status = "Ready";
-        private string lastResponse = string.Empty;
-        private Vector2 scrollPosition = Vector2.zero;
-
-        // DPI scaling
-        private float? scaleFactor;
-        private GUIStyle textStyle;
-        private GUIStyle buttonStyle;
-        private GUIStyle textInputStyle;
-        private GUIStyle labelStyle;
-
-        protected static int ButtonHeight
-        {
-            get
-            {
-                return Constants.IsMobile ? 60 : 24;
-            }
-        }
-
-        protected static int MainWindowWidth
-        {
-            get
-            {
-                return Constants.IsMobile ? Screen.width - 30 : 700;
-            }
-        }
-
-        protected static int MainWindowFullWidth
-        {
-            get
-            {
-                return Constants.IsMobile ? Screen.width : 760;
-            }
-        }
-
-        protected static int MarginFix
-        {
-            get
-            {
-                return Constants.IsMobile ? 0 : 48;
-            }
-        }
-
-        protected static Stack<string> MenuStack
-        {
-            get
-            {
-                return ConsoleBase.menuStack;
-            }
-
-            set
-            {
-                ConsoleBase.menuStack = value;
-            }
-        }
-
-        protected string Status
-        {
-            get
-            {
-                return this.status;
-            }
-
-            set
-            {
-                this.status = value;
-            }
-        }
-
-        protected Texture2D LastResponseTexture { get; set; }
-
-        protected string LastResponse
-        {
-            get
-            {
-                return this.lastResponse;
-            }
-
-            set
-            {
-                this.lastResponse = value;
-            }
-        }
-
-        protected Vector2 ScrollPosition
-        {
-            get
-            {
-                return this.scrollPosition;
-            }
-
-            set
-            {
-                this.scrollPosition = value;
-            }
-        }
-
-        // Note we assume that these styles will be accessed from OnGUI otherwise the
-        // unity APIs will fail.
-        protected float ScaleFactor
-        {
-            get
-            {
-                if (!this.scaleFactor.HasValue)
-                {
-                    this.scaleFactor = Screen.dpi / ConsoleBase.DpiScalingFactor;
-                }
-
-                return this.scaleFactor.Value;
-            }
-        }
-
-        protected int FontSize
-        {
-            get
-            {
-                return (int)Math.Round(this.ScaleFactor * 16);
-            }
-        }
-
-        protected GUIStyle TextStyle
-        {
-            get
-            {
-                if (this.textStyle == null)
-                {
-                    this.textStyle = new GUIStyle(GUI.skin.textArea);
-                    this.textStyle.alignment = TextAnchor.UpperLeft;
-                    this.textStyle.wordWrap = true;
-                    this.textStyle.padding = new RectOffset(10, 10, 10, 10);
-                    this.textStyle.stretchHeight = true;
-                    this.textStyle.stretchWidth = false;
-                    this.textStyle.fontSize = this.FontSize;
-                }
-
-                return this.textStyle;
-            }
-        }
-
-        protected GUIStyle ButtonStyle
-        {
-            get
-            {
-                if (this.buttonStyle == null)
-                {
-                    this.buttonStyle = new GUIStyle(GUI.skin.button);
-                    this.buttonStyle.fontSize = this.FontSize;
-                }
-
-                return this.buttonStyle;
-            }
-        }
-
-        protected GUIStyle TextInputStyle
-        {
-            get
-            {
-                if (this.textInputStyle == null)
-                {
-                    this.textInputStyle = new GUIStyle(GUI.skin.textField);
-                    this.textInputStyle.fontSize = this.FontSize;
-                }
-
-                return this.textInputStyle;
-            }
-        }
-
-        protected GUIStyle LabelStyle
-        {
-            get
-            {
-                if (this.labelStyle == null)
-                {
-                    this.labelStyle = new GUIStyle(GUI.skin.label);
-                    this.labelStyle.fontSize = this.FontSize;
-                }
-
-                return this.labelStyle;
-            }
-        }
-
-        protected virtual void Awake()
-        {
-            // Limit the framerate to 60 to keep device from burning through cpu
-            Application.targetFrameRate = 60;
-        }
-
-        protected bool Button(string label)
-        {
-            return GUILayout.Button(
-                label,
-                this.ButtonStyle,
-                GUILayout.MinHeight(ConsoleBase.ButtonHeight * this.ScaleFactor),
-                GUILayout.MaxWidth(ConsoleBase.MainWindowWidth));
-        }
-
-        protected void LabelAndTextField(string label, ref string text)
-        {
-            GUILayout.BeginHorizontal();
-            GUILayout.Label(label, this.LabelStyle, GUILayout.MaxWidth(200 * this.ScaleFactor));
-            text = GUILayout.TextField(
-                text,
-                this.TextInputStyle,
-                GUILayout.MaxWidth(ConsoleBase.MainWindowWidth - 150));
-            GUILayout.EndHorizontal();
-        }
-
-        protected bool IsHorizontalLayout()
-        {
-            #if UNITY_IOS || UNITY_ANDROID
-            return Screen.orientation == ScreenOrientation.Landscape;
-            #else
-            return true;
-            #endif
-        }
-
-        protected void SwitchMenu(Type menuClass)
-        {
-            ConsoleBase.menuStack.Push(this.GetType().Name);
-            SceneManager.LoadScene(menuClass.Name);
-        }
-
-        protected void GoBack()
-        {
-            if (ConsoleBase.menuStack.Any())
-            {
-                SceneManager.LoadScene(ConsoleBase.menuStack.Pop());
-            }
-        }
-    }
-}

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Assets/FacebookSDK/Examples/Scripts/LogView.cs

@@ -1,70 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System;
-    using System.Collections.Generic;
-    using System.Linq;
-
-    using UnityEngine;
-
-    internal class LogView : ConsoleBase
-    {
-        private static string datePatt = @"M/d/yyyy hh:mm:ss tt";
-        private static IList<string> events = new List<string>();
-
-        public static void AddLog(string log)
-        {
-            events.Insert(0, string.Format("{0}\n{1}\n", DateTime.Now.ToString(datePatt), log));
-        }
-
-        protected void OnGUI()
-        {
-            GUILayout.BeginVertical();
-            if (this.Button("Back"))
-            {
-                this.GoBack();
-            }
-
-            #if UNITY_IOS || UNITY_ANDROID || UNITY_WP8
-            if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
-            {
-                Vector2 scrollPosition = this.ScrollPosition;
-                scrollPosition.y += Input.GetTouch(0).deltaPosition.y;
-                this.ScrollPosition = scrollPosition;
-            }
-            #endif
-            this.ScrollPosition = GUILayout.BeginScrollView(
-                this.ScrollPosition,
-                GUILayout.MinWidth(ConsoleBase.MainWindowFullWidth));
-
-            GUILayout.TextArea(
-                string.Join("\n", events.ToArray()),
-                this.TextStyle,
-                GUILayout.ExpandHeight(true),
-                GUILayout.MaxWidth(ConsoleBase.MainWindowWidth));
-
-            GUILayout.EndScrollView();
-
-            GUILayout.EndVertical();
-        }
-    }
-}

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+ 0 - 180
Assets/FacebookSDK/Examples/Scripts/MenuBase.cs

@@ -1,180 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System;
-    using System.Linq;
-    using UnityEngine;
-
-    internal abstract class MenuBase : ConsoleBase
-    {
-        private static ShareDialogMode shareDialogMode;
-
-        protected abstract void GetGui();
-
-        protected virtual bool ShowDialogModeSelector()
-        {
-            return false;
-        }
-
-        protected virtual bool ShowBackButton()
-        {
-            return true;
-        }
-
-        protected void HandleResult(IResult result)
-        {
-            if (result == null)
-            {
-                this.LastResponse = "Null Response\n";
-                LogView.AddLog(this.LastResponse);
-                return;
-            }
-
-            this.LastResponseTexture = null;
-
-            // Some platforms return the empty string instead of null.
-            if (!string.IsNullOrEmpty(result.Error))
-            {
-                this.Status = "Error - Check log for details";
-                this.LastResponse = "Error Response:\n" + result.Error;
-            }
-            else if (result.Cancelled)
-            {
-                this.Status = "Cancelled - Check log for details";
-                this.LastResponse = "Cancelled Response:\n" + result.RawResult;
-            }
-            else if (!string.IsNullOrEmpty(result.RawResult))
-            {
-                this.Status = "Success - Check log for details";
-                this.LastResponse = "Success Response:\n" + result.RawResult;
-            }
-            else
-            {
-                this.LastResponse = "Empty Response\n";
-            }
-
-            LogView.AddLog(result.ToString());
-        }
-
-        protected void OnGUI()
-        {
-            if (this.IsHorizontalLayout())
-            {
-                GUILayout.BeginHorizontal();
-                GUILayout.BeginVertical();
-            }
-
-            GUILayout.Label(this.GetType().Name, this.LabelStyle);
-
-            this.AddStatus();
-
-            #if UNITY_IOS || UNITY_ANDROID || UNITY_WP8
-            if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
-            {
-                Vector2 scrollPosition = this.ScrollPosition;
-                scrollPosition.y += Input.GetTouch(0).deltaPosition.y;
-                this.ScrollPosition = scrollPosition;
-            }
-            #endif
-            this.ScrollPosition = GUILayout.BeginScrollView(
-                this.ScrollPosition,
-                GUILayout.MinWidth(ConsoleBase.MainWindowFullWidth));
-
-            GUILayout.BeginHorizontal();
-            if (this.ShowBackButton())
-            {
-                this.AddBackButton();
-            }
-
-            this.AddLogButton();
-            if (this.ShowBackButton())
-            {
-                // Fix GUILayout margin issues
-                GUILayout.Label(GUIContent.none, GUILayout.MinWidth(ConsoleBase.MarginFix));
-            }
-
-            GUILayout.EndHorizontal();
-            if (this.ShowDialogModeSelector())
-            {
-                this.AddDialogModeButtons();
-            }
-
-            GUILayout.BeginVertical();
-
-            // Add the ui from decendants
-            this.GetGui();
-            GUILayout.Space(10);
-
-            GUILayout.EndVertical();
-            GUILayout.EndScrollView();
-        }
-
-        private void AddStatus()
-        {
-            GUILayout.Space(5);
-            GUILayout.Box("Status: " + this.Status, this.TextStyle, GUILayout.MinWidth(ConsoleBase.MainWindowWidth));
-        }
-
-        private void AddBackButton()
-        {
-            GUI.enabled = ConsoleBase.MenuStack.Any();
-            if (this.Button("Back"))
-            {
-                this.GoBack();
-            }
-
-            GUI.enabled = true;
-        }
-
-        private void AddLogButton()
-        {
-            if (this.Button("Log"))
-            {
-                this.SwitchMenu(typeof(LogView));
-            }
-        }
-
-        private void AddDialogModeButtons()
-        {
-            GUILayout.BeginHorizontal();
-            foreach (var value in Enum.GetValues(typeof(ShareDialogMode)))
-            {
-                this.AddDialogModeButton((ShareDialogMode)value);
-            }
-
-            GUILayout.EndHorizontal();
-        }
-
-        private void AddDialogModeButton(ShareDialogMode mode)
-        {
-            bool enabled = GUI.enabled;
-            GUI.enabled = enabled && (mode != shareDialogMode);
-            if (this.Button(mode.ToString()))
-            {
-                shareDialogMode = mode;
-                FB.Mobile.ShareDialogMode = mode;
-            }
-
-            GUI.enabled = enabled;
-        }
-    }
-}

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+ 0 - 9
Assets/FacebookSDK/Examples/Scripts/SubMenus.meta

@@ -1,9 +0,0 @@
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+ 0 - 33
Assets/FacebookSDK/Examples/Scripts/SubMenus/AccessTokenMenu.cs

@@ -1,33 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    internal class AccessTokenMenu : MenuBase
-    {
-        protected override void GetGui()
-        {
-            if (this.Button("Refresh Access Token"))
-            {
-                FB.Mobile.RefreshCurrentAccessToken(this.HandleResult);
-            }
-        }
-    }
-}

+ 0 - 12
Assets/FacebookSDK/Examples/Scripts/SubMenus/AccessTokenMenu.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 45
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppEvents.cs

@@ -1,45 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System.Collections.Generic;
-
-    internal class AppEvents : MenuBase
-    {
-        protected override void GetGui()
-        {
-            if (this.Button("Log FB App Event"))
-            {
-                this.Status = "Logged FB.AppEvent";
-                FB.LogAppEvent(
-                    AppEventName.UnlockedAchievement,
-                    null,
-                    new Dictionary<string, object>()
-                    {
-                        { AppEventParameterName.Description, "Clicked 'Log AppEvent' button" }
-                    });
-                LogView.AddLog(
-                    "You may see results showing up at https://www.facebook.com/analytics/"
-                    + FB.AppId);
-            }
-        }
-    }
-}

+ 0 - 12
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppEvents.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 54
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppInvites.cs

@@ -1,54 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System;
-
-    internal class AppInvites : MenuBase
-    {
-        protected override void GetGui()
-        {
-            if (this.Button("Android Invite"))
-            {
-                this.Status = "Logged FB.AppEvent";
-                FB.Mobile.AppInvite(new Uri("https://fb.me/892708710750483"), callback: this.HandleResult);
-            }
-
-            if (this.Button("Android Invite With Custom Image"))
-            {
-                this.Status = "Logged FB.AppEvent";
-                FB.Mobile.AppInvite(new Uri("https://fb.me/892708710750483"), new Uri("http://i.imgur.com/zkYlB.jpg"), this.HandleResult);
-            }
-
-            if (this.Button("iOS Invite"))
-            {
-                this.Status = "Logged FB.AppEvent";
-                FB.Mobile.AppInvite(new Uri("https://fb.me/810530068992919"), callback: this.HandleResult);
-            }
-
-            if (this.Button("iOS Invite With Custom Image"))
-            {
-                this.Status = "Logged FB.AppEvent";
-                FB.Mobile.AppInvite(new Uri("https://fb.me/810530068992919"), new Uri("http://i.imgur.com/zkYlB.jpg"), this.HandleResult);
-            }
-        }
-    }
-}

+ 0 - 12
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppInvites.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 38
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs

@@ -1,38 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    internal class AppLinks : MenuBase
-    {
-        protected override void GetGui()
-        {
-            if (this.Button("Get App Link"))
-            {
-                FB.GetAppLink(this.HandleResult);
-            }
-
-            if (Constants.IsMobile && this.Button("Fetch Deferred App Link"))
-            {
-                FB.Mobile.FetchDeferredAppLinkData(this.HandleResult);
-            }
-        }
-    }
-}

+ 0 - 12
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 143
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppRequests.cs

@@ -1,143 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System.Collections.Generic;
-    using System.Linq;
-    using UnityEngine;
-
-    internal class AppRequests : MenuBase
-    {
-        private string requestMessage = string.Empty;
-        private string requestTo = string.Empty;
-        private string requestFilter = string.Empty;
-        private string requestExcludes = string.Empty;
-        private string requestMax = string.Empty;
-        private string requestData = string.Empty;
-        private string requestTitle = string.Empty;
-        private string requestObjectID = string.Empty;
-        private int selectedAction = 0;
-        private string[] actionTypeStrings =
-        {
-            "NONE",
-            OGActionType.SEND.ToString(),
-            OGActionType.ASKFOR.ToString(),
-            OGActionType.TURN.ToString()
-        };
-
-        protected override void GetGui()
-        {
-            if (this.Button("Select - Filter None"))
-            {
-                FB.AppRequest("Test Message", callback: this.HandleResult);
-            }
-
-            if (this.Button("Select - Filter app_users"))
-            {
-                List<object> filter = new List<object>() { "app_users" };
-
-                // workaround for mono failing with named parameters
-                FB.AppRequest("Test Message", null, filter, null, 0, string.Empty, string.Empty, this.HandleResult);
-            }
-
-            if (this.Button("Select - Filter app_non_users"))
-            {
-                List<object> filter = new List<object>() { "app_non_users" };
-                FB.AppRequest("Test Message", null, filter, null, 0, string.Empty, string.Empty, this.HandleResult);
-            }
-
-            // Custom options
-            this.LabelAndTextField("Message: ", ref this.requestMessage);
-            this.LabelAndTextField("To (optional): ", ref this.requestTo);
-            this.LabelAndTextField("Filter (optional): ", ref this.requestFilter);
-            this.LabelAndTextField("Exclude Ids (optional): ", ref this.requestExcludes);
-            this.LabelAndTextField("Filters: ", ref this.requestExcludes);
-            this.LabelAndTextField("Max Recipients (optional): ", ref this.requestMax);
-            this.LabelAndTextField("Data (optional): ", ref this.requestData);
-            this.LabelAndTextField("Title (optional): ", ref this.requestTitle);
-
-            GUILayout.BeginHorizontal();
-            GUILayout.Label(
-                "Request Action (optional): ",
-                this.LabelStyle,
-                GUILayout.MaxWidth(200 * this.ScaleFactor));
-
-            this.selectedAction = GUILayout.Toolbar(
-                this.selectedAction,
-                this.actionTypeStrings,
-                this.ButtonStyle,
-                GUILayout.MinHeight(ConsoleBase.ButtonHeight * this.ScaleFactor),
-                GUILayout.MaxWidth(ConsoleBase.MainWindowWidth - 150));
-
-            GUILayout.EndHorizontal();
-            this.LabelAndTextField("Request Object ID (optional): ", ref this.requestObjectID);
-
-            if (this.Button("Custom App Request"))
-            {
-                OGActionType? action = this.GetSelectedOGActionType();
-                if (action != null)
-                {
-                    FB.AppRequest(
-                        this.requestMessage,
-                        action.Value,
-                        this.requestObjectID,
-                        string.IsNullOrEmpty(this.requestTo) ? null : this.requestTo.Split(','),
-                        this.requestData,
-                        this.requestTitle,
-                        this.HandleResult);
-                }
-                else
-                {
-                    FB.AppRequest(
-                        this.requestMessage,
-                        string.IsNullOrEmpty(this.requestTo) ? null : this.requestTo.Split(','),
-                        string.IsNullOrEmpty(this.requestFilter) ? null : this.requestFilter.Split(',').OfType<object>().ToList(),
-                        string.IsNullOrEmpty(this.requestExcludes) ? null : this.requestExcludes.Split(','),
-                        string.IsNullOrEmpty(this.requestMax) ? 0 : int.Parse(this.requestMax),
-                        this.requestData,
-                        this.requestTitle,
-                        this.HandleResult);
-                }
-            }
-        }
-
-        private OGActionType? GetSelectedOGActionType()
-        {
-            string actionString = this.actionTypeStrings[this.selectedAction];
-            if (actionString == OGActionType.SEND.ToString())
-            {
-                return OGActionType.SEND;
-            }
-            else if (actionString == OGActionType.ASKFOR.ToString())
-            {
-                return OGActionType.ASKFOR;
-            }
-            else if (actionString == OGActionType.TURN.ToString())
-            {
-                return OGActionType.TURN;
-            }
-            else
-            {
-                return null;
-            }
-        }
-    }
-}

+ 0 - 12
Assets/FacebookSDK/Examples/Scripts/SubMenus/AppRequests.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 125
Assets/FacebookSDK/Examples/Scripts/SubMenus/DialogShare.cs

@@ -1,125 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System;
-    using System.Collections;
-    using System.Collections.Generic;
-    using System.Linq;
-    using UnityEngine;
-
-    internal class DialogShare : MenuBase
-    {
-        // Custom Share Link
-        private string shareLink = "https://developers.facebook.com/";
-        private string shareTitle = "Link Title";
-        private string shareDescription = "Link Description";
-        private string shareImage = "http://i.imgur.com/j4M7vCO.jpg";
-
-        // Custom Feed Share
-        private string feedTo = string.Empty;
-        private string feedLink = "https://developers.facebook.com/";
-        private string feedTitle = "Test Title";
-        private string feedCaption = "Test Caption";
-        private string feedDescription = "Test Description";
-        private string feedImage = "http://i.imgur.com/zkYlB.jpg";
-        private string feedMediaSource = string.Empty;
-
-        protected override bool ShowDialogModeSelector()
-        {
-            #if !UNITY_EDITOR && (UNITY_IOS || UNITY_ANDROID)
-            return true;
-            #else
-            return false;
-            #endif
-        }
-
-        protected override void GetGui()
-        {
-            bool enabled = GUI.enabled;
-            if (this.Button("Share - Link"))
-            {
-                FB.ShareLink(new Uri("https://developers.facebook.com/"), callback: this.HandleResult);
-            }
-
-            // Note: Web dialog doesn't support photo urls.
-            if (this.Button("Share - Link Photo"))
-            {
-                FB.ShareLink(
-                    new Uri("https://developers.facebook.com/"),
-                    "Link Share",
-                    "Look I'm sharing a link",
-                    new Uri("http://i.imgur.com/j4M7vCO.jpg"),
-                    callback: this.HandleResult);
-            }
-
-            this.LabelAndTextField("Link", ref this.shareLink);
-            this.LabelAndTextField("Title", ref this.shareTitle);
-            this.LabelAndTextField("Description", ref this.shareDescription);
-            this.LabelAndTextField("Image", ref this.shareImage);
-            if (this.Button("Share - Custom"))
-            {
-                FB.ShareLink(
-                    new Uri(this.shareLink),
-                    this.shareTitle,
-                    this.shareDescription,
-                    new Uri(this.shareImage),
-                    this.HandleResult);
-            }
-
-            GUI.enabled = enabled && (!Constants.IsEditor || (Constants.IsEditor && FB.IsLoggedIn));
-            if (this.Button("Feed Share - No To"))
-            {
-                FB.FeedShare(
-                    string.Empty,
-                    new Uri("https://developers.facebook.com/"),
-                    "Test Title",
-                    "Test caption",
-                    "Test Description",
-                    new Uri("http://i.imgur.com/zkYlB.jpg"),
-                    string.Empty,
-                    this.HandleResult);
-            }
-
-            this.LabelAndTextField("To", ref this.feedTo);
-            this.LabelAndTextField("Link", ref this.feedLink);
-            this.LabelAndTextField("Title", ref this.feedTitle);
-            this.LabelAndTextField("Caption", ref this.feedCaption);
-            this.LabelAndTextField("Description", ref this.feedDescription);
-            this.LabelAndTextField("Image", ref this.feedImage);
-            this.LabelAndTextField("Media Source", ref this.feedMediaSource);
-            if (this.Button("Feed Share - Custom"))
-            {
-                FB.FeedShare(
-                    this.feedTo,
-                    string.IsNullOrEmpty(this.feedLink) ? null : new Uri(this.feedLink),
-                    this.feedTitle,
-                    this.feedCaption,
-                    this.feedDescription,
-                    string.IsNullOrEmpty(this.feedImage) ? null : new Uri(this.feedImage),
-                    this.feedMediaSource,
-                    this.HandleResult);
-            }
-
-            GUI.enabled = enabled;
-        }
-    }
-}

+ 0 - 12
Assets/FacebookSDK/Examples/Scripts/SubMenus/DialogShare.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 161
Assets/FacebookSDK/Examples/Scripts/SubMenus/GameGroups.cs

@@ -1,161 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System.Collections.Generic;
-    using UnityEngine;
-
-    internal class GameGroups : MenuBase
-    {
-        private string gamerGroupName = "Test group";
-        private string gamerGroupDesc = "Test group for testing.";
-        private string gamerGroupPrivacy = "closed";
-        private string gamerGroupCurrentGroup = string.Empty;
-
-        protected override void GetGui()
-        {
-            if (this.Button("Game Group Create - Closed"))
-            {
-                FB.GameGroupCreate(
-                    "Test game group",
-                    "Test description",
-                    "CLOSED",
-                    this.HandleResult);
-            }
-
-            if (this.Button("Game Group Create - Open"))
-            {
-                FB.GameGroupCreate(
-                    "Test game group",
-                    "Test description",
-                    "OPEN",
-                    this.HandleResult);
-            }
-
-            this.LabelAndTextField("Group Name", ref this.gamerGroupName);
-            this.LabelAndTextField("Group Description", ref this.gamerGroupDesc);
-            this.LabelAndTextField("Group Privacy", ref this.gamerGroupPrivacy);
-
-            if (this.Button("Call Create Group Dialog"))
-            {
-                this.CallCreateGroupDialog();
-            }
-
-            this.LabelAndTextField("Group To Join", ref this.gamerGroupCurrentGroup);
-            bool enabled = GUI.enabled;
-            GUI.enabled = enabled && !string.IsNullOrEmpty(this.gamerGroupCurrentGroup);
-            if (this.Button("Call Join Group Dialog"))
-            {
-                this.CallJoinGroupDialog();
-            }
-
-            GUI.enabled = enabled && FB.IsLoggedIn;
-            if (this.Button("Get All App Managed Groups"))
-            {
-                this.CallFbGetAllOwnedGroups();
-            }
-
-            if (this.Button("Get Gamer Groups Logged in User Belongs to"))
-            {
-                this.CallFbGetUserGroups();
-            }
-
-            GUI.enabled = enabled && !string.IsNullOrEmpty(this.gamerGroupCurrentGroup);
-            if (this.Button("Make Group Post As User"))
-            {
-                this.CallFbPostToGamerGroup();
-            }
-
-            GUI.enabled = enabled;
-        }
-
-        private void GroupCreateCB(IGroupCreateResult result)
-        {
-            this.HandleResult(result);
-            if (result.GroupId != null)
-            {
-                this.gamerGroupCurrentGroup = result.GroupId;
-            }
-        }
-
-        private void GetAllGroupsCB(IGraphResult result)
-        {
-            if (!string.IsNullOrEmpty(result.RawResult))
-            {
-                this.LastResponse = result.RawResult;
-                var resultDictionary = result.ResultDictionary;
-                if (resultDictionary.ContainsKey("data"))
-                {
-                    var dataArray = (List<object>)resultDictionary["data"];
-
-                    if (dataArray.Count > 0)
-                    {
-                        var firstGroup = (Dictionary<string, object>)dataArray[0];
-                        this.gamerGroupCurrentGroup = (string)firstGroup["id"];
-                    }
-                }
-            }
-
-            if (!string.IsNullOrEmpty(result.Error))
-            {
-                this.LastResponse = result.Error;
-            }
-        }
-
-        private void CallFbGetAllOwnedGroups()
-        {
-            FB.API(FB.AppId + "/groups", HttpMethod.GET, this.GetAllGroupsCB);
-        }
-
-        private void CallFbGetUserGroups()
-        {
-            FB.API("/me/groups?parent=" + FB.AppId, HttpMethod.GET, this.HandleResult);
-        }
-
-        private void CallCreateGroupDialog()
-        {
-            FB.GameGroupCreate(
-                this.gamerGroupName,
-                this.gamerGroupDesc,
-                this.gamerGroupPrivacy,
-                this.GroupCreateCB);
-        }
-
-        private void CallJoinGroupDialog()
-        {
-            FB.GameGroupJoin(
-                this.gamerGroupCurrentGroup,
-                this.HandleResult);
-        }
-
-        private void CallFbPostToGamerGroup()
-        {
-            Dictionary<string, string> dict = new Dictionary<string, string>();
-            dict["message"] = "herp derp a post";
-
-            FB.API(
-                this.gamerGroupCurrentGroup + "/feed",
-                HttpMethod.POST,
-                this.HandleResult,
-                dict);
-        }
-    }
-}

+ 0 - 12
Assets/FacebookSDK/Examples/Scripts/SubMenus/GameGroups.cs.meta

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+ 0 - 93
Assets/FacebookSDK/Examples/Scripts/SubMenus/GraphRequest.cs

@@ -1,93 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System.Collections;
-    using UnityEngine;
-
-    internal class GraphRequest : MenuBase
-    {
-        private string apiQuery = string.Empty;
-        private Texture2D profilePic;
-
-        protected override void GetGui()
-        {
-            bool enabled = GUI.enabled;
-            GUI.enabled = enabled && FB.IsLoggedIn;
-            if (this.Button("Basic Request - Me"))
-            {
-                FB.API("/me", HttpMethod.GET, this.HandleResult);
-            }
-
-            if (this.Button("Retrieve Profile Photo"))
-            {
-                FB.API("/me/picture", HttpMethod.GET, this.ProfilePhotoCallback);
-            }
-
-            if (this.Button("Take and Upload screenshot"))
-            {
-                this.StartCoroutine(this.TakeScreenshot());
-            }
-
-            this.LabelAndTextField("Request", ref this.apiQuery);
-            if (this.Button("Custom Request"))
-            {
-                FB.API(this.apiQuery, HttpMethod.GET, this.HandleResult);
-            }
-
-            if (this.profilePic != null)
-            {
-                GUILayout.Box(this.profilePic);
-            }
-
-            GUI.enabled = enabled;
-        }
-
-        private void ProfilePhotoCallback(IGraphResult result)
-        {
-            if (string.IsNullOrEmpty(result.Error) && result.Texture != null)
-            {
-                this.profilePic = result.Texture;
-            }
-
-            this.HandleResult(result);
-        }
-
-        private IEnumerator TakeScreenshot()
-        {
-            yield return new WaitForEndOfFrame();
-
-            var width = Screen.width;
-            var height = Screen.height;
-            var tex = new Texture2D(width, height, TextureFormat.RGB24, false);
-
-            // Read screen contents into the texture
-            tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
-            tex.Apply();
-            byte[] screenshot = tex.EncodeToPNG();
-
-            var wwwForm = new WWWForm();
-            wwwForm.AddBinaryData("image", screenshot, "InteractiveConsole.png");
-            wwwForm.AddField("message", "herp derp.  I did a thing!  Did I do this right?");
-            FB.API("me/photos", HttpMethod.POST, this.HandleResult, wwwForm);
-        }
-    }
-}

+ 0 - 12
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+ 0 - 179
Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs

@@ -1,179 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using System.Collections.Generic;
-    using System.Linq;
-    using UnityEngine;
-
-    internal sealed class MainMenu : MenuBase
-    {
-        protected override bool ShowBackButton()
-        {
-            return false;
-        }
-
-        protected override void GetGui()
-        {
-            GUILayout.BeginVertical();
-
-            bool enabled = GUI.enabled;
-            if (this.Button("FB.Init"))
-            {
-                FB.Init(this.OnInitComplete, this.OnHideUnity);
-                this.Status = "FB.Init() called with " + FB.AppId;
-            }
-
-            GUILayout.BeginHorizontal();
-
-            GUI.enabled = enabled && FB.IsInitialized;
-            if (this.Button("Login"))
-            {
-                this.CallFBLogin();
-                this.Status = "Login called";
-            }
-
-            GUI.enabled = FB.IsLoggedIn;
-            if (this.Button("Get publish_actions"))
-            {
-                this.CallFBLoginForPublish();
-                this.Status = "Login (for publish_actions) called";
-            }
-
-            // Fix GUILayout margin issues
-            GUILayout.Label(GUIContent.none, GUILayout.MinWidth(ConsoleBase.MarginFix));
-            GUILayout.EndHorizontal();
-
-
-            GUILayout.BeginHorizontal();
-
-            // Fix GUILayout margin issues
-            GUILayout.Label(GUIContent.none, GUILayout.MinWidth(ConsoleBase.MarginFix));
-            GUILayout.EndHorizontal();
-
-            #if !UNITY_WEBGL
-            if (this.Button("Logout"))
-            {
-                CallFBLogout();
-                this.Status = "Logout called";
-            }
-            #endif
-
-            GUI.enabled = enabled && FB.IsInitialized;
-            if (this.Button("Share Dialog"))
-            {
-                this.SwitchMenu(typeof(DialogShare));
-            }
-
-            bool savedEnabled = GUI.enabled;
-            GUI.enabled = enabled &&
-                AccessToken.CurrentAccessToken != null &&
-                AccessToken.CurrentAccessToken.Permissions.Contains("publish_actions");
-            if (this.Button("Game Groups"))
-            {
-                this.SwitchMenu(typeof(GameGroups));
-            }
-
-            GUI.enabled = savedEnabled;
-
-            if (this.Button("App Requests"))
-            {
-                this.SwitchMenu(typeof(AppRequests));
-            }
-
-            if (this.Button("Graph Request"))
-            {
-                this.SwitchMenu(typeof(GraphRequest));
-            }
-
-            if (Constants.IsWeb && this.Button("Pay"))
-            {
-                this.SwitchMenu(typeof(Pay));
-            }
-
-            if (this.Button("App Events"))
-            {
-                this.SwitchMenu(typeof(AppEvents));
-            }
-
-            if (this.Button("App Links"))
-            {
-                this.SwitchMenu(typeof(AppLinks));
-            }
-
-            if (Constants.IsMobile && this.Button("App Invites"))
-            {
-                this.SwitchMenu(typeof(AppInvites));
-            }
-
-            if (Constants.IsMobile && this.Button("Access Token"))
-            {
-                this.SwitchMenu(typeof(AccessTokenMenu));
-            }
-
-            GUILayout.EndVertical();
-
-            GUI.enabled = enabled;
-        }
-
-        private void CallFBLogin()
-        {
-            FB.LogInWithReadPermissions(new List<string>() { "public_profile", "email", "user_friends" }, this.HandleResult);
-        }
-
-        private void CallFBLoginForPublish()
-        {
-            // It is generally good behavior to split asking for read and publish
-            // permissions rather than ask for them all at once.
-            //
-            // In your own game, consider postponing this call until the moment
-            // you actually need it.
-            FB.LogInWithPublishPermissions(new List<string>() { "publish_actions" }, this.HandleResult);
-        }
-
-        private void CallFBLogout()
-        {
-            FB.LogOut();
-        }
-
-        private void OnInitComplete()
-        {
-            this.Status = "Success - Check log for details";
-            this.LastResponse = "Success Response: OnInitComplete Called\n";
-            string logMessage = string.Format(
-                "OnInitCompleteCalled IsLoggedIn='{0}' IsInitialized='{1}'",
-                FB.IsLoggedIn,
-                FB.IsInitialized);
-            LogView.AddLog(logMessage);
-            if (AccessToken.CurrentAccessToken != null)
-            {
-                LogView.AddLog(AccessToken.CurrentAccessToken.ToString());
-            }
-        }
-
-        private void OnHideUnity(bool isGameShown)
-        {
-            this.Status = "Success - Check log for details";
-            this.LastResponse = string.Format("Success Response: OnHideUnity Called {0}\n", isGameShown);
-            LogView.AddLog("Is game shown: " + isGameShown);
-        }
-    }
-}

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Assets/FacebookSDK/Examples/Scripts/SubMenus/Pay.cs

@@ -1,45 +0,0 @@
-/**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-namespace Facebook.Unity.Example
-{
-    using UnityEngine;
-
-    internal class Pay : MenuBase
-    {
-        private string payProduct = string.Empty;
-
-        protected override void GetGui()
-        {
-            this.LabelAndTextField("Product: ", ref this.payProduct);
-            if (this.Button("Call Pay"))
-            {
-                this.CallFBPay();
-            }
-
-            GUILayout.Space(10);
-        }
-
-        private void CallFBPay()
-        {
-            FB.Canvas.Pay(this.payProduct, callback: this.HandleResult);
-        }
-    }
-}

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