TextType.cs 1.0 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4. public class TextType : MonoBehaviour {
  5. Text text;
  6. public GameObject Player;
  7. public int playernumber;
  8. public int playerlife;
  9. public float playerspeed;
  10. public int playerbomb;
  11. // Use this for initialization
  12. void Start () {
  13. text = GetComponent<Text> ();
  14. playernumber = Player.GetComponent<PlayerController> ().playerNumber;
  15. }
  16. // Update is called once per frame
  17. void Update () {
  18. if (Player) {
  19. playerlife = Player.GetComponent<PlayerController> ().lifenum;
  20. playerspeed = Player.GetComponent<PlayerController> ().moveSpeed;
  21. playerbomb = Player.GetComponent<PlayerController> ().playerbomb-1;
  22. text.text = "Player"+playernumber.ToString() +"-Life:" + playerlife.ToString ()+"-Speed:"+ playerspeed.ToString() +
  23. "-BombLength:"+playerbomb.ToString();
  24. }
  25. else {
  26. playerlife = 0;
  27. text.text = "Player1-Life:" + playerlife.ToString ()+"-Speed"+ playerspeed.ToString() +
  28. "-BombLength"+playerbomb.ToString();
  29. }
  30. }
  31. public void Texttype(){
  32. }
  33. }