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- using UnityEngine;
- using System.Collections;
- public class CubeStyle : MonoBehaviour {
- public int Style;
- public GameObject lifeCube;
- public GameObject speedCube;
- public GameObject bombCube;
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- public void OnTriggerEnter(Collider other){
- if (other.CompareTag ("Explosion")) {
-
- if (Style == 1) {
- Destroy (gameObject);
- Instantiate (lifeCube, transform.position, transform.rotation);
- Debug.Log ("2");
- }
- if (Style == 2) {
- Destroy (gameObject);
- Instantiate (speedCube, transform.position, transform.rotation);
- }
- if (Style == 3) {
- Destroy (gameObject);
- Instantiate (bombCube, transform.position, transform.rotation);
- }
- }
- }
- }
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