using UnityEngine; using System.Collections; using UnityEngine.UI; public class TextType : MonoBehaviour { Text text; public GameObject Player; public int playernumber; public int playerlife; public float playerspeed; public int playerbomb; // Use this for initialization void Start () { text = GetComponent (); playernumber = Player.GetComponent ().playerNumber; } // Update is called once per frame void Update () { if (Player) { playerlife = Player.GetComponent ().lifenum; playerspeed = Player.GetComponent ().moveSpeed; playerbomb = Player.GetComponent ().playerbomb-1; text.text = "Player"+playernumber.ToString() +"-Life:" + playerlife.ToString ()+"-Speed:"+ playerspeed.ToString() + "-BombLength:"+playerbomb.ToString(); } else { playerlife = 0; text.text = "Player1-Life:" + playerlife.ToString ()+"-Speed"+ playerspeed.ToString() + "-BombLength"+playerbomb.ToString(); } } public void Texttype(){ } }